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I'm a Houdini Artist with my main expertise being the creation of dynamic FX and procedural geometry effects.
I also have experience in shading, lighting and rendering within Houdini, hard-surface modeling and dynamics using Maya and compositing in Nuke.
I'm interested in how and why things work the way they do.
Having this technical side I like creating new assets/tools that generate interesting types of effects or simplify workflows.
Download CV (pdf)
Location: Munich, Germany
Work permission: EU - wide, working holiday visa Canada