Over the time I developed a variety of tools. Some can be used to generate certain type of effects while others make working in Houdini easier and faster.
This Digital Asset lets you easily create fractured wood. Based on Voronoi fracturing the result is convex geometry for efficient use with Bullet. The tool automatically processes each individual piece of wood and creates splinters along the grain.
This tool is the result of my bachelor thesis. Based on a custom VEX particle system it is able to create bubbles on a surface that eventually rise to the fluid surface. There, the bubbles interact with each other and create foam. The tool takes bubble-bubble intersection into account and creates a border between them.